Version History
Here you can find the changelog of Idle Armada since it was posted on our website on 2020-10-26.
The latest version is 0.18.0.10 and it was updated on soft112.com on 22 April, 2024.
See below the changes in each version:
version 0.18.0.10
posted on 2024-02-19
February 19th, 2024 Fix bug where offline gold and exp gains were inconsistently happening on android
February 15th, 2024: Fix log tab and prestige tab bugs, and various google cloud save bugs (prefer loading from local save if it exists), and allow loading from various rotated local save backups in settings tab
February 7th & 10th, 2024: Fix tutorial bugs
February 4th, 2024: Fix cost display bugs
January 21st, 2024: Google Play Games Integration with Cloud Save Support!
version 0.18.0.9
posted on 2024-02-15
February 15th, 2024 (yes, another update today): Fix bug where log tab shows wrong date and prestige tab opens up on wrong job
February 15th, 2024: Fix various google cloud save bugs (prefer loading from local save if it exists), and allow loading from various rotated local save backups in settings tab
February 7th & 10th, 2024: Fix tutorial bugs
February 6th, 2024: Fix crash
February 4th, 2024: Fix cost display bugs
January 21st, 2024: Google Play Games Integration with Cloud Save Support!
version 0.18.0.5
posted on 2024-02-07
January 21st, 2024: Google Play Games Integration with Cloud Save Support!
Other minor tweaks & bugfixes
February 4th, 2024: Fix bugs with the way costs are displayed, especially with "rounded purchase mode" enabled.
February 6th, 2024: Fix crash on some platforms
February 7th, 2024: Fix bug where halting the tutorial at the "buy 2 mines" point would block you from buying anything else until you buy a 2nd farm (even if you closed the tutorial on that step). Also reduce the requirement to 1 farm.
version 0.18.0.1
posted on 2024-01-22
January 21st, 2024: Google Play Games Integration with Cloud Save Support!
Other minor tweaks & bugfixes
version N/A
posted on 2023-11-18
November 18th 2023: Steam Friends List status, bugfixes, perf improvements
October 14th 2023: Item system bugfix
October 11th 2023: Save reliability fixes, bugfix/balance/QOL changes
July 1st 2023: New Scientist job, prestige rebalance!
May 8th 2023: Core resource storage now unlimited
March/April 2023: Totally remake the item system
Add active abilities you can use to affect battle
New experience system from winning battles, and totally redo the way gold is earned (from winning battles)
version 0.17.3.1
posted on 2023-10-14
October 14th 2023: Item system bugfix, sometimes gave way better items than intended
October 11th 2023: Save reliability fixes, bugfix/balance/QOL changes
August 24th 2023: Balance & tweaks
July 1st 2023: New Scientist job, prestige rebalance!
May 8th 2023: Core resource storage now unlimited
March/April 2023: Totally remake the item system
Add active abilities you can use to affect battle
New experience system from winning battles, and totally redo the way gold is earned (from winning battles)
version 0.17.2.0
posted on 2023-10-11
October 11th 2023: Save reliability fixes, bugfixes, balance & QOL changes
August 24th 2023: Balance & other tweaks
July 1st 2023: New Scientist job, prestige rebalance!
May 8th 2023: Core resource storage now unlimited, many fixes
March/April 2023: Totally remake the item system
Rebalance many prestige abilities
Add active abilities you can use to affect battle
New experience system from winning battles, and totally redo the way gold is earned (from winning battles)
version 0.17.1.0
posted on 2023-08-24
August 24th 2023: Bugfixes, balance & QOL changes
July 1st 2023: New Scientist job, prestige rebalance, many bugfixes!
May 8th 2023: Core resource storage now unlimited, many fixes
Fix rare save file loss bug!
March/April 2023: Many changes from discord feedback:
Totally remake the item system
Rebalance many prestige abilities
Add active abilities you can use to affect battle
New experience system from winning battles, and totally redo the way gold is earned (from winning battles)
version 0.17.0.1
posted on 2023-07-01
July 1st 2023: New Scientist job, prestige rebalance, many bugfixes!
May 8th 2023: Core resource storage now unlimited, many fixes
Fix rare save file loss bug!
Targeting smartness
Save slot descriptions!
March/April 2023: Many changes from discord feedback:
Totally remake the item system
Rebalance many prestige abilities
Add active abilities you can use to affect battle
New experience system from winning battles, and totally redo the way gold is earned (from winning battles)
version 0.16.0.5
posted on 2023-05-23
May 23rd 2023: More bugfixes!
May 8th 2023: Core resource storage now unlimited, improve perf, fix UI banner getting stuck, fix trades, other tweaks
Targeting smartness
Save slot descriptions!
Fix rare save file loss bug!
March/April 2023: Many changes from discord feedback:
Totally remake the item system
Rebalance many prestige abilities
Add active abilities you can use to affect battle
New experience system from winning battles, and totally redo the way gold is earned (from winning battles)
version 0.16.0.3
posted on 2023-05-08
May 8th 2023: Core resource storage now unlimited, improve perf, fix UI banner getting stuck, fix trades, other tweaks
Targeting smartness
Add save slot descriptions!
Fix rare case that can cause a save file to be LOST!
March/April 2023: Many changes from discord feedback:
Totally remake the item system
Rebalance many prestige abilities
Add active abilities you can use to affect battle
New experience system from winning battles, and totally redo the way gold is earned (from winning battles)
version 0.15.7.0
posted on 2023-04-11
Many changes (detailed on Steam developer diary) from discord feedback:
Totally remake the item system
Rebalance many prestige abilities
Add active abilities you can use to affect battle
New experience system from winning battles, and totally redo the way gold is earned (from winning battles)
UI enhancements, performance enhancements, bugfixes, and more!
(April 11th) Now with even more balance tweaks and bugfixes!
version 0.11.0.6
posted on 2022-04-17
Now built with Golang 1.18.1!
Fixed a longstanding math bug in non-remake save slots, related to game speed. The visible battle played out much faster than intended, and is now slowed to the intended speed. Offline calculations were and are unaffected by the bug and fix. If you don't like the change in speed, you can switch back to "Buggy speed" in Settings tab.
version 0.9.13.0
posted on 2021-06-09
Add save slot support!
Fix performance regression in prior release
Various other fixes
version 0.9.12.0
posted on 2021-04-18
Upgrade to latest golang/ebiten
Major performance overhaul, should make game smoother!
Various balance changes and bugfxies
version 0.9.11.2
posted on 2021-02-21
Change starting item bonus prestige abilities to now be entirely uncapped! Starting items that would exceed the cap are converted to higher marked items, at a conversion rate that grows more expensive with each mark level.
version 0.9.11.1
posted on 2021-02-09
Upgrade to golang v1.15.8.
Drainers now are no longer affected by shield piercer item (so they always do their extra damage to shields).
Drainers now always prefer firing at shielded targets.
Any shot that pierces shields due to shield piercer will now have double the chance of stun or knockback to trigger.
version 0.9.11.0
posted on 2021-01-21
Upgrade to latest golang/ebiten.
Fix bug/exploit where refunding factories returned too much
Show food on military tab
Fix issue where job built-in benefits do not always show correctly on prestige tab
Fast forward button now returns you to the level you were farming.
Refactor logic that spends resources when clicking an upgrade button to fix a corner-case issue with insight resource not always spending properly.
Minor perf improvement on game startup (avoid a bunch of unnecessary allocs).
version 0.9.10.4
posted on 2020-12-28
Fix issue where battle can hang on 32-bit devices when clicking fast forward
Fix issue where military tab damage readout can occasionally get stuck loading instead of actually displaying the correct result
version 0.9.10.3
posted on 2020-12-27
Increase item drop rate.
Now when clicking X button in military tab to remove all ships from your fleet, battle is reset and damage stats are recalculated (just like plus and minus buttons).
Fix rare issue with save games.
Defensive fixes to reduce chance of battle hanging and not progressing until game reset (reported by one user).
Fix issue with red circle getting 'stuck' on tabs, commonly seen on insight tab.
version 0.9.10.2
posted on 2020-12-16
Major update! New resource, Land, which you acquire by reaching higher battle levels. New military tab that allows more open customization of which ships you have to fight for you, by allocating Land.
HUGE buff to storage to make the game more idle!
Fixed scalability bug affecting late game players!
Items now drop less often to make screen less busy, item caps lowered to compensate
Performance improvements, fixes to item tab, and many other tweaks!
Various other bugfixes!
version 0.9.9.9
posted on 2020-11-30
Fix crash that can occur on prestige when a ship is selected.
Artillerist is now the 1st military job to be unlocked, and Guardian the 2nd.
Display job rank on the prestige screen.
Fix bug that in some cases allowed people to spend job points earned in one job on another job's prestige abilities.
Once a unit has taken damage, show its health bars for the rest of the battle (so it doesn't flicker on and off when regen is high).
version 0.9.9.8
posted on 2020-11-19
Fix a hang for players who are really far into the game, and dramatically extend the height of supported displayable numbers from ~10E+19 to ~10E+65
version 0.9.9.6
posted on 2020-11-16
Upgrade to golang 1.15.5.
When you gain insight from buying an innovation center, don't constrain by storage.
Fix bug related to buying upgrades where sometimes a resource like insight wouldn't spend correctly.
If a crash ever occurs, export the details to a file right before crashing, and offer UI in settings tab to export the last crash report to clipboard if a crash has been recorded this way.
version 0.9.9.3
posted on 2020-11-03
Variety of bugfixes and performance optimizations
Bouncing shots now look different from normal bullets (crescent shaped)
Clickable resource drops are now larger, especially at the start of the game
Fix issue where sometimes new items didn't show correctly in the item tab
Other tweaks and fixes
version 0.9.9.4
posted on 2020-11-03
Fix quickbuy bug, and improve prestige tab text a bit
version 0.9.9.2
posted on 2020-10-30
Reduce cost scaling of prestige abilities
Make job rank ups no longer a harsh tradeoff
Fix bug where laser units would fire at dead targets
version 0.9.9.0
posted on 2020-10-26
MANY PRESTIGE CHANGES. To close a loophole and begin allowing infinite prestige growth, Job points are now USE-IT-OR-LOSE-IT. Prestige abilities no longer require a certain battle level, and are mostly unlimited in nature (but each level increases cost).
Jobs now have their own mini-prestige called rank up, that reset all prestige abilities for that job, but you must do it to make additional prestige abilities for that job visible.
MANY changes for better performance.
Bugfixes.